Are there any plans to be able to specify the precision with which floating point assertions are made? For instance,
double angleOfAttack = CalculatePitchAtStallPoint(double airSpeed, double liftCoefficient); angleOfAttack.Should().Be(35.4).Within(0.2);
You can achieve that now by combining BeGreaterThan and BeLessThan, but it's a bit of a hack.